Style:    Language:

Author Topic: Want an easy way to play Civ V online? Say hello to Giant Multiplayer Robot!  (Read 4058 times)

0 Members and 1 Guest are viewing this topic.

Offline NullMaster

  • Settler
  • Posts: 2
  • CP Member
Ever tried to do an email game of hotseat in Civilization V? Not the easiest thing to put together or maintain. It takes lots of repetitive work, and gets even more complicated if someone decides to stop taking their turns. And standard multiplayer? Sure, it’s fun, but simultaneous turns makes it a different game, and it’s a hassle to have everyone online at once.

Well, we didn’t think this was cool, so we made a new service called Giant Multiplayer Robot. It’s a simple (and free!) way to play hotseat games over the internet, either with people you know or with complete strangers.

Here’s what we’ve got cooked up right now, with more features coming in the future:
  • Play hotseat games over the internet without exchanging emails or keeping track of whose turn is next
  • Login through Steam – no need for yet another online account
  • Browse public games to play with strangers or invite your friends to private games
  • Lock your turns from being messed with by setting an in-game password on our website. Want to change the password later? Your new password will instantly apply in every game you’re in
  • Desktop app that manages downloading and uploading your save files automatically (it’s also the only way to use the service for now, but we hope to make website-only an option later on)
  • A player can leave a game at any time. In your game, they’ll be turned into an AI player (in the future, you’ll be able to votekick players too, if someone’s really trying to ruin your game)
  • Notifications for when it’s your turn via our website, email, and/or the desktop app
  • Play in up to 10 games at once for free (our server can only handle so much – but if you help us out with our costs, we’ll let you play in as many games as you want!)
Anyway, if you want to give it a shot or find out more, we’re going beta right now! Just head to multiplayerrobot.com. If you run into any problems or have questions, feel free to contact us.

Offline CanuckSoldier

  • Owner/Global Admin/Operator
  • Global Admin
  • Commando
  • ******
  • Posts: 6735
  • Gender: Male
    • Civilization Players Leagues
Looks interesting for sure, fortunately PBEM(hotseat) never really seemed to take off in MP Civ5 the way it did for Civ3 and Civ4.  I think people are really wanting Pitboss.....


CS
Owner/Global Admin/Operator
Civilization Players Leagues
www.civplayers.com

Offline Yalish

  • Settler
  • Posts: 6
  • CP Member
Yeah, a Pitboss for Civ V would be amazing -- it's also something they promised, but a year + later ...

The ability to smoothly transition from real-time when everyone is online to a turn per 12/24 hours when they're not is awesome and something I can't believe they haven't delivered on yet.  It would be a huge boon for the multiplayer community.

Nice work on your work-around though!

Offline NullMaster

  • Settler
  • Posts: 2
  • CP Member
Thanks guys! Pitboss is definitely what we need for CiV. Hopefully Firaxis will deliver on it soon! In the meantime our automated PBEM system works pretty good and is a lot of fun :)

Offline AwesoMe

  • Scout
  • *
  • Posts: 61
  • CP Member
what is the difference between pitboss and multiplayer robot?  Also isn't this going to just take forever to take turns?  If you have a few seconds each unit?

-AwesoMe

Offline CanuckSoldier

  • Owner/Global Admin/Operator
  • Global Admin
  • Commando
  • ******
  • Posts: 6735
  • Gender: Male
    • Civilization Players Leagues
what is the difference between pitboss and multiplayer robot?  Also isn't this going to just take forever to take turns?  If you have a few seconds each unit?

-AwesoMe

The MPR is still fundamentally PBEM, saves are still being transferred, it is just a slicker way to run a PBEM game.  Pitboss is a slang term for a Persistent Turn-based Server(PTS) coming from the idea in NASCAR that the "Pitboss" controls the race or in this case the game state/saves.  Pitboss has the advantage that the game is online 24/7 and players can connect any time to take their turn, they do not have to wait to get their save emailed in order.  And the server is setup with turn times, in Civ4 typically from 10 hours to 24hours was common.  And the turn rolls over even if a player misses his/her turn.  So the game doesn't get held up by one player being missing.  It also has the advantage of not having the reload cheat were players replay their turns to get the battle outcomes they want, as the game state is stored on the servers computer and not in individual saves.

Both or "slow versions" of MP, not real time, though Pitboss can be played real time, and this how many pitboss games are started on one afternoon and then continued slowly in 24hr turns etc.

I will say that while for most MP players slower MP styles won't be that popular, these games do give you a chance to really analyze each and every move you make and do a lot of detailed math calculations as to what is best.  This is especially important if we ever take part in "Inter-site Democracy Games" as we did in Civ3 and Civ4, were teams from fan-sites control a civ in a game. To compete for branging rights as to who is the best site at playing the game.

CS
Owner/Global Admin/Operator
Civilization Players Leagues
www.civplayers.com

Offline New Weird Order

  • Settler
  • Posts: 5
  • CP Member
I am desperate for this or a Pitboss solution for slower paced, non-simultaneous turn games.  I have avoided MP for almost two years, despite my love for this game.  If there is no quality solution in the expansion, or with this option, then my CiV days are over.

How can I possibly be the only CiV player wanting to MP with alternating turns?  Found my dream game, and can't even play it like a game of chess, rather than ADHD clickfests, while yelling for others to hurry, and then watching them quit out of frustration because of lag, etcetera.

I have one arm with a bad wrist.  That is why I chose this game.  If I wanted fast-paced action, I would play Call of Duty.

Serious, non-quitter looking for at least one single person in the entire wide world, to play a game of MP CiV in a relaxed, actual turn-based game. 

I have about given up.  After two years, I still can barely sign in to this site without hassle because your site thinks I am a bot.

After 1000's of hours of CiV single-player, over 20 failed MP games that disintegrated every single time (I will simply never attempt another simultaneous turn game, ever), will someone please give a reason for this friendly, disgruntled CiV lover to try MP once again? LOL

I would love to play multiple games at once, at my pace!  Oh, I can dream!  I hope your site works.  I'll give 'er a shot.  Thank you.
 

Offline The Cow King

  • Settler
  • Posts: 2
  • CP Member
Just started to use the GMR, so far everything works great. It's simple and easy to use and there is a link to a video on the web site if you need more instructions. Just don't make a game with too much players or you could end up having a game where you will play a turn every several days.

 

League