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Author Topic: What modifier should ctons be weighted at?  (Read 3234 times)

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Offline CanuckSoldier

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What modifier should ctons be weighted at?
« on: January 15, 2010, 02:19:34 AM »
Ok here is your chance to let me know what the "popular" opinion is, this is not binding but I will take the results seriously and set the cton weighting to the best compromise.

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Offline SUSPENDED3

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Re: What modifier should ctons be weighted at?
« Reply #1 on: January 15, 2010, 11:29:10 AM »
Lol, and what if some1 wants the modifier stay the same as it is? Or even lower it? Stupid predjudiced poll.

Offline CanuckSoldier

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Re: What modifier should ctons be weighted at?
« Reply #2 on: January 15, 2010, 11:32:00 AM »
Well you can always write what ever you want, I will read it :P

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Offline LiQuiD112

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Re: What modifier should ctons be weighted at?
« Reply #3 on: January 15, 2010, 11:34:04 AM »
I've played hundreds of Ctons, so I feel my comments have some weight.
What I dont like:

 I'll play a 12 person cton.  I'll come in 1st place and I'll get +2 points.  I'll come in last place and I'll get -52 points.  (assuming a bunch of non highly ranked players).  I'm not sure what the solution is, but that seems off to me.  

Secondly, I really hate how the CTON and the OCC are merged together.  They are two totally different game playing types and they are treated the same.

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Offline miL0

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Re: What modifier should ctons be weighted at?
« Reply #4 on: January 15, 2010, 12:02:24 PM »
Ok here is your chance to let me know what the "popular" opinion is, this is not binding but I will take the results seriously and set the cton weighting to the best compromise.

CS

Could you please explain how the modifier works and what it does exactly? I'm sure many players don't know much about it...
[11:15 PM]  Moineau : bemep want to make a try without hamachi
[11:20 PM]  Bemep2 : i can reload by direkt ip
[11:20 PM]  Moineau : no
[11:20 PM]  Moineau : HAMACHI

[PPP]Imhotep

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Re: What modifier should ctons be weighted at?
« Reply #5 on: January 15, 2010, 12:09:47 PM »
The code calculates the result as a row of duels, or pretty similar to it. At the end stands a skill gain/loss. As this value would be really high the modifier cuts it down. A modifier of 0.4 means you gain/lose only 40% of the skill as it would have been after the initial calculation.

Moineau

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Re: What modifier should ctons be weighted at?
« Reply #6 on: January 15, 2010, 12:17:48 PM »


Secondly, I really hate how the CTON and the OCC are merged together.  They are two totally different game playing types and they are treated the same.

LiQuiD112

That something we clearly wanted to have separated from the begining, unfortunately that's not so easy to code.

Offline miL0

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Re: What modifier should ctons be weighted at?
« Reply #7 on: January 15, 2010, 01:21:37 PM »
The code calculates the result as a row of duels, or pretty similar to it. At the end stands a skill gain/loss. As this value would be really high the modifier cuts it down. A modifier of 0.4 means you gain/lose only 40% of the skill as it would have been after the initial calculation.

So if I understand correctly, this won't fix the "lose a lot vs win a lot" issue for high/low ranked players. If I vote for 0.9 value that would mean I'd lose even more points if I don't end up winning and I'd probably get a few more points if I actually win. The "risk" of losing dramatically more points would still be higher.

If the above is correct, no matter how the value looks like, the problem will still be there unless the entire CTON formula is changed, right?
[11:15 PM]  Moineau : bemep want to make a try without hamachi
[11:20 PM]  Bemep2 : i can reload by direkt ip
[11:20 PM]  Moineau : no
[11:20 PM]  Moineau : HAMACHI

Offline miL0

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Re: What modifier should ctons be weighted at?
« Reply #8 on: January 15, 2010, 01:22:53 PM »
plus the OCC peace results will be even more fake, as high ranks will get even more points... sounds great! ;)
[11:15 PM]  Moineau : bemep want to make a try without hamachi
[11:20 PM]  Bemep2 : i can reload by direkt ip
[11:20 PM]  Moineau : no
[11:20 PM]  Moineau : HAMACHI

Offline RedPhoenix

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Re: What modifier should ctons be weighted at?
« Reply #9 on: January 15, 2010, 01:40:48 PM »


Secondly, I really hate how the CTON and the OCC are merged together.  They are two totally different game playing types and they are treated the same.

LiQuiD112

That something we clearly wanted to have separated from the begining, unfortunately that's not so easy to code.

Can we add a separate reporting for OCC games?

With a different modifier possibly, since the games are a lot shorter.

This would solve a lot of issues Milo addressed for example.
« Last Edit: January 15, 2010, 01:43:27 PM by RedPhoenix »

Moineau

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Re: What modifier should ctons be weighted at?
« Reply #10 on: January 15, 2010, 01:48:01 PM »
As said, i am not sure it's so easy to do, they already would like to fix the registration problem before i guess, not sure they have time to fix this one for moment.

I assure you that's frustrating to be admin and not skilled in coding  >:(


Offline jobe

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Re: What modifier should ctons be weighted at?
« Reply #11 on: January 15, 2010, 02:07:49 PM »


Secondly, I really hate how the CTON and the OCC are merged together.  They are two totally different game playing types and they are treated the same.

LiQuiD112

That something we clearly wanted to have separated from the begining, unfortunately that's not so easy to code.

Can we add a separate reporting for OCC games?

With a different modifier possibly, since the games are a lot shorter.

This would solve a lot of issues Milo addressed for example.

I proposed that for the first time 18 months ago. It got rejected because it has to be "one" league.
« Last Edit: January 15, 2010, 02:08:02 PM by jobe »
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[PPP]Imhotep

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Re: What modifier should ctons be weighted at?
« Reply #12 on: January 15, 2010, 02:24:38 PM »
Correct mil0.

Offline Lestat

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Re: What modifier should ctons be weighted at?
« Reply #13 on: January 15, 2010, 03:14:01 PM »
plus the OCC peace results will be even more fake, as high ranks will get even more points... sounds great! ;)

to make thing clear as im playing teamers now after years
of OCC woumans...
OCC PEACE NEED MORE SKIL THEN TEAMER ANC SS
so stop bash OCC

pool is about cton modifier and not about how to divide cton and occ.
OCC is cton game type except it is teamer, only prob is that
2 reporting games types are in same MVP for CTON and occ
had extra 1 to, OCC.

Thx in advance
« Last Edit: January 15, 2010, 03:44:48 PM by Lestat »


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Offline gitbliss

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Re: What modifier should ctons be weighted at?
« Reply #14 on: January 15, 2010, 03:32:52 PM »
Right...OCC is in the blame again  :(

OCC results are supposed to be fake while anc ss warrior deaths results are supposed to be real  :P

Another great statement....I hate how OCC and CTON are blended together they are different!

I suppose anc ss teamers and modern teamers are exactly the same that is why that is no problem that they are blended together  :P

Or even better clan games vs open teamers....I guess these are exactly the same as well that is why they are counted together  :P

In short everything is just perfect, just remove OCC from stats  :P

 

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