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Author Topic: increased skill penalty for those dying to warrior  (Read 2948 times)

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Offline CptMarrvelous

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Re: increased skill penalty for those dying to warrior
« Reply #15 on: December 20, 2009, 03:03:02 PM »
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Because we are not running a business technically, we make no substantive profit, since we started we tuned our revenue to match our expenses, this avoids us having to deal with the IRS or Revenue Canada etc.  I guess we could still hire a programmer, but who here is going to pay for that, frig there are people here that won't pay the small $5 fee, let alone a $25 fee(just an example) so we could build up the funds to pay the hourly rate of a professional programmer.

I like SIN, I swear I do, hes a great guy and makes me laugh, but this is why this league has always been built BY the players FOR the players. Its all 100% completely, as far as I understand it volunteer. When someone complains about, 'management' its a small chuckle and a smile that I know this league succeeds because the, 'management' is once again 100% all players, all volunteering. CS has been so patient, so understanding in the desires of ALL the players who have wanted either more, either change or keeping things the same.

Take the Political Forums, he catered to a select group and he stood behind them, because he believed in what they offered this league. He stood tall when others seemed weak and he took responsibility when others were learning how.

This league is always for the players and the sooner these players realize that, the faster we can get some more cvolunteers who have that vision of how this league can be a better place.


Again, if you want to learn programing or already have a bit of a start and want to dwelve deeper, hit CS up on Yahoo, or C4f. Give him a pm or an email, talk to Wu2, there are means for personal growth as well as player growth and its all encouraged!
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[PPP]Imhotep

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Re: increased skill penalty for those dying to warrior
« Reply #16 on: December 20, 2009, 04:33:01 PM »
I think you have great ideas ws, BUT...

why on earth are we not able to pay someone to code the easy things? What we have here basicly since slaughter left is called stalement. That's definitly not how you run a business. I know for a fact that imhotep would do anything for money. Ask scottishfury!  ;)

Not really mil0. Money is not everything in this world.

Offline Tony[UYP]

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Re: increased skill penalty for those dying to warrior
« Reply #17 on: December 20, 2009, 07:42:28 PM »
Well more BS from Marr:




When I tried to explain settler first is not a good way to go mathematically - I got the normal trying to be funny BS.

This is why punishing warrior death is 1% of the problem, this type of play is 100 times worse.

Believe it or not, I've actually started getting used to warrior deaths, but this is a whole game of frustration.


EDIT:  fixed image  --Z
« Last Edit: December 20, 2009, 08:43:09 PM by Zhenon »

[PPP]Imhotep

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Re: increased skill penalty for those dying to warrior
« Reply #18 on: December 20, 2009, 07:46:23 PM »
@Tony:

Hilarious! If you're not on Marr's team, that is... :p

Offline Zhenon

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Re: increased skill penalty for those dying to warrior
« Reply #19 on: December 20, 2009, 08:42:22 PM »
the only time i might go settler first is if I'm Imp + stone hill plant + forest plains hill
« Last Edit: December 20, 2009, 08:42:35 PM by Zhenon »
[PPP]jobe_c4f: you want my mod zhenon? that's rather pathetic, what you're doing O_o
[PPP]jobe_c4f: i feel just sad for humaniy seing it

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Offline CptMarrvelous

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Re: increased skill penalty for those dying to warrior
« Reply #20 on: December 20, 2009, 08:44:19 PM »
OMFG I was impostered!
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Offline CanuckSoldier

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Re: increased skill penalty for those dying to warrior
« Reply #21 on: December 20, 2009, 09:01:53 PM »
I think you have great ideas ws, BUT...

why on earth are we not able to pay someone to code the easy things? What we have here basicly since slaughter left is called stalement. That's definitly not how you run a business. I know for a fact that imhotep would do anything for money. Ask scottishfury!  ;)

Because we are not running a business technically, we make no substantive profit, since we started we tuned our revenue to match our expenses, this avoids us having to deal with the IRS or Revenue Canada etc.  I guess we could still hire a programmer, but who here is going to pay for that, frig there are people here that won't pay the small $5 fee, let alone a $25 fee(just an example) so we could build up the funds to pay the hourly rate of a professional programmer.

CS

how much £ are we talking? ;)

I'd actually have to do some research online to find out what a php/mySQL programmer costs per hour.

CS
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Offline CanuckSoldier

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Re: increased skill penalty for those dying to warrior
« Reply #22 on: December 20, 2009, 09:08:04 PM »
This is just one example, but since the internet makes for a global compettive environment for programming, I'd imagine it's close to what others are charging as well.  Since any code we work on is likely not that involved it would take a matter of a couple hours, we would pay the high rate of $95 per hour.

http://www.myphpprogrammer.com/rates.phtml

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Offline weaksauce

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Re: increased skill penalty for those dying to warrior
« Reply #23 on: December 21, 2009, 01:31:21 AM »
i think the best option probably is just to add the statistic, not change the skill point reward, and make make the statistic not just warrior death, but any death in the first ~20-25 turns.

so there would be a # (or % of total games played) where you died  in first 20-25 turns.

Offline [9]iron

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Re: increased skill penalty for those dying to warrior
« Reply #24 on: December 21, 2009, 07:12:25 AM »
How about one of our elite writing a post, "How Not to Die to One Warrior" and putting in our Advice to New Members forum section?

Of course as soon as they do that they'll probably die to a warrior in their next game, but such is life.

SPM

ok heres a complex guide on how to have a unit in your city.

1) build a warrior.
2) dont move this warrior.
3) if you have warrior start move warrior to where you plant and press fortify.

dying in first 20 turns sometimes happens to anyone. char rush, 2v1 from 2 civs, its the nature of this setting and those who play it. its the build a unit and send it to enemy regardless which is the problem.

[CC]Bantams

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Re: increased skill penalty for those dying to warrior
« Reply #25 on: December 21, 2009, 09:08:24 AM »
This is just one example, but since the internet makes for a global compettive environment for programming, I'd imagine it's close to what others are charging as well.  Since any code we work on is likely not that involved it would take a matter of a couple hours, we would pay the high rate of $95 per hour.

http://www.myphpprogrammer.com/rates.phtml

CS

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Offline miL0

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Re: increased skill penalty for those dying to warrior
« Reply #26 on: December 21, 2009, 09:28:22 AM »
This is just one example, but since the internet makes for a global compettive environment for programming, I'd imagine it's close to what others are charging as well.  Since any code we work on is likely not that involved it would take a matter of a couple hours, we would pay the high rate of $95 per hour.

http://www.myphpprogrammer.com/rates.phtml

CS

I think we have something called Globalization going on for a couple of years by now. Try India:

Quote
PHP, Open Source Development - $10-12/Hr
PHP Web Design, Ecommerce Websites in India starting @ $14/Hr

http://www.accesstechnologyindia.com/php-development.htm
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Offline TheBadSeed

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Re: increased skill penalty for those dying to warrior
« Reply #27 on: December 27, 2009, 06:00:24 AM »
This idea is so stupid.

Show me someone who's never died to a warrior, and I'll show you someone who's never won a game.

It takes calculated risks to win a game. There are those who are bad a math.. such is life.
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diurpaneus

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Re: increased skill penalty for those dying to warrior
« Reply #28 on: December 27, 2009, 09:19:32 AM »
Or it takes risks to win a game, like a 1 turn window of opportunity for a warrior to move in and kill you ... and guess what, exactely that turn it moves in, gg!

Offline tommynt

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Re: increased skill penalty for those dying to warrior
« Reply #29 on: March 02, 2010, 12:18:01 AM »
stop play anc ss so the warri death stop.

its such a simple solution ...
Just remembering todays game where marak and marv did blame redp for planting bad and loosing them the game - 20 turns later both were dead ....
But u know what - THEY DONT CARE - they just start next game

Anc SS games are so bad that no1 cares for their outcome anyway - so why try play good and therefore not die?

So every1 how cares for winning or loosing should just stay away from rnd team 5-5 shuffle bs luck lottery and play other settings and all is fine.
Anti-Theist: You have to be very unlucky to lose a 70%
my_dynamite-tk-tk2: rather loose and play my style

 

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