And now, an example. Names and skills are fictional. The following order registers at the end of a 6 player cton:

1. Aplayer (skill 1700) 2. Bplayer (skill 1500) 3. Cplayer (1300) 4. Dplayer (1600) 5. Eplayer (1400) 6. Fplayer (1500)

Average skill is - 1500 (you can calculate it)

A, B and C get a win, D, E, F get a loss.

For A, the formula considers that he, a player with 1700 skill, beat a player with 1500 skill (average for the game). The base gain is therefore 4 skill points (Use skill calculator at RD=47 to convince yourself). But, because A gained 1st place, he gets a modifier of, say 5x - so 20 points.

B - 1500 skill vs. 1500 average skill - gain of 7 points (at 47 RD). Because he is only second, he gets, say 3x modifier - so 21 points.

C - 1300 skill vs. 1500 average skill - gain of 10 points (RD = 47 again in the example). Because he is only third, he gets 1x - so 10 points.

D - loss at 1600 vs 1500 - loss of 8 points, modifier 1x - so -8 points

E - loss 1400 vs 1500 - loss of 5 points, modifier 3x - so -15 points

F - loss 1500 vs 1500 - loss of 7 points, modifier 5x - so -35 points

I invite you now to comment and see if you think this system will generate differnt problems that I may not have foreseen. Keep in mind that:

A. This formula is easily code-able

B. It gives players incentive to finish as high as possible

C. The only big risk is to finish last or very close to last. High skill players, with very few exceptions, should be able to avoid that.

D. This thread is NOT for the "Who cares about skill?" crowd. Refrain if you think so please.