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Offline SUSPENDED3

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Re: CCC scheduling
« Reply #15 on: May 21, 2009, 03:23:03 PM »
The big game is that isolated bc it needs 5 players on its own. If u put another teamer near by u need 8 ppl same time (with the ironman 9). There aren't many clans that can fill that many players.

Offline zoolander757

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Re: CCC scheduling
« Reply #16 on: May 21, 2009, 03:40:52 PM »
Look the scheduling clearly favors the EU's and dont even try to argue it, its a landslide.

North Americans have only 2 afternoon games excluding Friday since we cant really play it.  You guys have 8 games between the times 2pm - 8pm. 
North Americans have 6 times that start at either Midnight or before 9 am.  You guys have 3.

Events 1 & 2 are at 1pm Central time in North America and none of us can really do that whether its classes or work but its prime time for EU's at 8 pm

Event 3 at 330 is still early for work and class but manageable at 1030pm for EU's

Events 1-3 is pretty bogus but hard to avoid and atleast it is events with only a few people required. 

Event 4 is 5pm when North Americans rush home and go straight to the comp before anything and is still manageable for EU's at 12 am

Now the 7 and 8 hour gaps for Events 4, 5 & 6 is great for EU's.  You have a chance to sleep in the morning like people are meant to from 12 am to 3 pm.  For North Americans its not easy to sleep from 5 in the afternoon and wake up in the middle of the night to play.  Then try to catch some z to wake up early.  The small chance for normal sleep is half of what EU's have. 

Its just not a good time for the biggest event (and most players needed).  I would say put OCC in this time slot.  Then most of us can get the needed rest we need.  We put OCC and ironman near each other and the demand of players is less.  Then it is at 1pm for US and 8pm for yall which is pretty good for both, right?  It would still be ok to move that event up another hour if needed.  Noon for us and 7pm for yall. 

We have got to take advantage of the prime times on Saturday which are near the slots for Events 8 & 9.  If only one change is to be made we should switch anc with occ.

Baise085

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Re: CCC scheduling
« Reply #17 on: May 21, 2009, 03:47:08 PM »
The big game is that isolated bc it needs 5 players on its own. If u put another teamer near by u need 8 ppl same time (with the ironman 9). There aren't many clans that can fill that many players.

This is true, unless you let imhotep play a few games and relieve him of spamming lobby..........

Offline zoolander757

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Re: CCC scheduling
« Reply #18 on: May 21, 2009, 03:50:24 PM »
The big game is that isolated bc it needs 5 players on its own. If u put another teamer near by u need 8 ppl same time (with the ironman 9). There aren't many clans that can fill that many players.

If you put Anc at a reasonable time for both Continents then it wouldnt be a problem for people to show up.  Its only 8 people for 2 teamers and 2 more people for Ironman and OCC.   So a grand total of 10 players.  Every clan that participates can do this right?

I know our biggest problem is people oversleeping and not making it in time.

Offline SUSPENDED3

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Re: CCC scheduling
« Reply #19 on: May 21, 2009, 04:52:21 PM »
Quote
Quote from: [PPP]BigB on Today at 05:23:03 PM
The big game is that isolated bc it needs 5 players on its own. If u put another teamer near by u need 8 ppl same time (with the ironman 9). There aren't many clans that can fill that many players.

This is true, unless you let imhotep play a few games and relieve him of spamming lobby..........

Quote
If you put Anc at a reasonable time for both Continents then it wouldnt be a problem for people to show up.  Its only 8 people for 2 teamers and 2 more people for Ironman and OCC.   So a grand total of 10 players.  Every clan that participates can do this right?

PPP has no problem fielding 10 players same time. But take a look at the clan roosters. Maybe half of the clans that participated last CCC are able to field 10 players same time.
And imo, i think its far more important to avoid overlapping of Events then having good starting times. If u make it to the final u have to play 8h+ most times. So its almost impossible to not play at a shitty time during an event if u go the whole way.

Offline miL0

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Re: CCC scheduling
« Reply #20 on: May 21, 2009, 05:04:58 PM »
The big game is that isolated bc it needs 5 players on its own. If u put another teamer near by u need 8 ppl same time (with the ironman 9). There aren't many clans that can fill that many players.

If you put Anc at a reasonable time for both Continents then it wouldnt be a problem for people to show up.  Its only 8 people for 2 teamers and 2 more people for Ironman and OCC.   So a grand total of 10 players.  Every clan that participates can do this right?

I know our biggest problem is people oversleeping and not making it in time.

zoo, I'd like to answer more properly to your posts and I'll try to "defend" the current schedule later. Just a quick comment to your suggestion. Almost no clan has 10 active players at the same time. I doubt sd2r had 10 active players for the whole CCC period. XXX had 11-12 for the whole weekend, PPP had 11 I think, FLY 9 or 10? So that just doesn't work that well. Now imagine that your team does well in all those events, you just cannot field everything as a result of it unless you delay all events by subbing players around which would obviously suck for others.

Regarding the ironman. That game takes forever and it's end is already late night / early morning (EU / Russia). Now imagine postponing the start for ironman and occ to 8 pm CET, add 12 hours for ironman, would mean finishing the ironman at 8 am assuming it's done in 12.

Also the indu event for US players is the medi event for EU players. If I play both and reach the medi final I'm done at 7 am, and indu starts at 7. etc etc. I'm sure the same problems occur for US players, just a little different.
« Last Edit: May 21, 2009, 05:07:39 PM by miL0 »
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Offline Penny

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Re: CCC scheduling
« Reply #21 on: May 21, 2009, 05:17:46 PM »
When I took over the chair of CCAC,
I spent a lot of time (a fucking lot) setting up a new schedule (which is the current one). I discussed it VERBALLY with all clans (but RUS); and everyone agreed that it was at least better than the one that was used then.

This is NOT the perfect schedule, with all time zone in the world playing, there is no way to have one.
But I feel really confident saying that I don't see any change that could benefit EVERYONE.


It's no secret than the schedule is better for EU (considering they have no friday Afternoon event) than US players,
But I'm ALWAYS up for discussion and improvement, if we can find a way to make it (significantly) better for US without degrading much (or not at all) for others, or not overloading the player requirement, then I'll be glad to change that.


Considering how everything is tied up, and every event is located at a very specific time for several reasons, I will strongly urge you guys to come with very very specific planning/request in mind and run it by me directly, vocal explanation are just so much better, and schedule is some thing 'complete' that you cannot throw couple of ideas about.

Offline jobe

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Re: CCC scheduling
« Reply #22 on: May 21, 2009, 05:27:53 PM »
I think the current schedule is very well thought up. I´m not talking from an European player´s perspective, but just from the perspective of someone who had his own thoughts on it. I´ve been thinking a lot during the last months about this schedule and so far I haven´t come up with one proposal what could be done better imo. Once you get into seing the dependancies many events have on each other, you see why this schedule is very good compared to alternatives.

Not saying that there couldn´t be any better... there is the factor of trying to put "fast" before "slow" events - not sure there isn´t any room left for a good idea here, but in general it´s a good compromise.
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diurpaneus

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Re: CCC scheduling
« Reply #23 on: May 21, 2009, 05:37:36 PM »
I think the current schedule is very well thought up. I´m not talking from an European player´s perspective, but just from the perspective of someone who had his own thoughts on it. I´ve been thinking a lot during the last months about this schedule and so far I haven´t come up with one proposal what could be done better imo. Once you get into seing the dependancies many events have on each other, you see why this schedule is very good compared to alternatives.

Not saying that there couldn´t be any better... there is the factor of trying to put "fast" before "slow" events - not sure there isn´t any room left for a good idea here, but in general it´s a good compromise.

Yeah, jobe does every time a very good analysis so we don't get cought up unprepared by doing well in too many events and those events going late so we can't field teams for other events or run out of subs. And yes, we also have only 10-11 active players for the CCC even if our roster is bigger. But we all know emergencies can happen all the time!

Offline AP3

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Re: CCC scheduling
« Reply #24 on: May 21, 2009, 06:52:38 PM »
I dont see a single american say, ya the schedule works.  Can you tell me what American, Canadian, Central American, South American, Even most Brits, that have Supported the Current Empty Saturday Afternoon and Evening Schedule.

Offline Metallian

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Re: CCC scheduling
« Reply #25 on: May 21, 2009, 07:02:00 PM »
The problem I see the schedule for the US players there isn't not any Saturday evening events. We have the Modern event that starts at 5 pm est. It's well known that most US players don't even play era. I can probably count on one hand how many US players that actually know how to play the era. We all know that the modern games generally run quick and the event is usually completed in around 5 hours. Anyways, the problem lies in that there is no Saturday evening event. I am talking about an event that starts between 8 pm est and 9 pm est. It well known that Saturday evening is a prime time for gaming and it stands right now there is no event being played at that time.
« Last Edit: May 21, 2009, 07:07:03 PM by Metallian »

Offline Chuckle

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Re: CCC scheduling
« Reply #26 on: May 21, 2009, 08:10:23 PM »
The classical is 3 players... the classical isn't a 5v5... the classical isn't the favorite Civ4 BTS gameplay.... and finally, I'm french living in France.

Let me ask again ... because Americans are to lazy to wake up at a very decent hour in the morning you want Europeans to lose their entire night?



Well I already lose my entire saturday night playing classical, which starts at 1 AM.  This is after I have already gotten up early at 8am that day to play ancient, it is 16-17 hours later
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Offline Metallian

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Re: CCC scheduling
« Reply #27 on: May 21, 2009, 08:27:56 PM »
The classical is 3 players... the classical isn't a 5v5... the classical isn't the favorite Civ4 BTS gameplay.... and finally, I'm french living in France.

Let me ask again ... because Americans are to lazy to wake up at a very decent hour in the morning you want Europeans to lose their entire night?



Well I already lose my entire saturday night playing classical, which starts at 1 AM.  This is after I have already gotten up early at 8am that day to play ancient, it is 16-17 hours later

This is what the Europeans don't understand. We only really have 2 teamer events events that start at ok times (Modern and Future). The Future is not ever played outside the CCC. It's either I have to stay up all night to play the 1 am events or I am getting up at 6 am to play events. I am sorry Penny the schedule is not well thought up. Put the future in the 1 am event slot instead of classical or industrial. Anyways, this is the main reason why I quit the CCCAC long ago because there was nothing done to address this issue.
« Last Edit: May 21, 2009, 08:36:55 PM by Metallian »

Offline zoolander757

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Re: CCC scheduling
« Reply #28 on: May 22, 2009, 12:19:57 AM »
The big game is that isolated bc it needs 5 players on its own. If u put another teamer near by u need 8 ppl same time (with the ironman 9). There aren't many clans that can fill that many players.

If you put Anc at a reasonable time for both Continents then it wouldnt be a problem for people to show up.  Its only 8 people for 2 teamers and 2 more people for Ironman and OCC.   So a grand total of 10 players.  Every clan that participates can do this right?

I know our biggest problem is people oversleeping and not making it in time.

zoo, I'd like to answer more properly to your posts and I'll try to "defend" the current schedule later. Just a quick comment to your suggestion. Almost no clan has 10 active players at the same time. I doubt sd2r had 10 active players for the whole CCC period. XXX had 11-12 for the whole weekend, PPP had 11 I think, FLY 9 or 10? So that just doesn't work that well. Now imagine that your team does well in all those events, you just cannot field everything as a result of it unless you delay all events by subbing players around which would obviously suck for others.

Regarding the ironman. That game takes forever and it's end is already late night / early morning (EU / Russia). Now imagine postponing the start for ironman and occ to 8 pm CET, add 12 hours for ironman, would mean finishing the ironman at 8 am assuming it's done in 12.

Also the indu event for US players is the medi event for EU players. If I play both and reach the medi final I'm done at 7 am, and indu starts at 7. etc etc. I'm sure the same problems occur for US players, just a little different.

Great another argument from Milo that basically says my clan sucks or im too noob to understand.

Hey genius, the current schedule is Indu, Anc, Ironman, Occ, Modern.
I have suggested it to be Indu, OCC, Ironman, Anc, Modern.  Lets do the math for the current system surrounding the anc (since you miss obvious things).  3 + 5 + 1 + 1 = 10  :o .  For new proposed system ... 1 + 1 + 5 + 3 =10  :o

Its still friging requires the same amount of people.  Sorry I had to point out the obvious.  I think most clans would be ok if modern was an event they couldnt field.  Also, we have every right to try and play an event whether we can win it or not.  Maybe we could play it more if our times werent friged, PERIOD.  Every game is too early or too late, where did you miss that?  Our players are either working, at school, or oversleep the events, so ya we arent able to show up. 

Ironman is at 4 pm in the afternoon for yall.  I never said anything about delaying it 4 hrs, unless for some reason you are talking through me to talk to others. 

We could put the future (event 13) on the Friday in 2v2 random (event 3) slot.  Then put 2v2 random after the new purposed slot for anc so its one less demanding player.  Then put modern as the last event.  I wouldnt necessarily be ok with putting the random there just cause its such a nice time slot but it will have to do.  So it would look like this ....

Event 1 Singles        1 PM CST  8 PM CET
Event 2 CTON          1 PM        8 PM
Event 3 Future         330 PM    1030 PM
Event 4 Medi           5 PM        12 AM
Event 5 Indu           12 AM       7 AM
Event 6 OCC            8 AM        3 PM
Event 7 Ironman       9 AM        4 PM
Event 8 ANC            1 PM        8 PM        move up 1 hour if it makes it easier
Event 9 2v2 random  4 PM        11 PM
Event 10 Modern      12 AM       7 AM     
Event 11 Renni         7 AM        2 PM
Event 12 Special      730 AM     230 PM
Event 13 Classy       10 AM       5 PM

Actually I edited the schedule switching classy and Modern since Event 13 slot seems to be better and classy I believe is more popular.  Maybe renni is the more popular one?  Maybe one idea is to rank which events we like most and rank each slot as prime time slots.  Then place them accordingly.  I think I'll start a new thread with a poll.

This reminds me when this zoonoob knew the new current anc event with hunting is better and knew everyone else would like it, even though I was too noob to understand how anc worked and you strongly opposed it.
« Last Edit: May 22, 2009, 12:25:59 AM by zoolander757 »

diurpaneus

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Re: CCC scheduling
« Reply #29 on: May 22, 2009, 01:14:06 PM »
Ok, so I would start ancient at 9 (RUS at 10) PM and play it for like 8-9 hours to finish it at 5-6 AM (6-7 for RUS).

Then try and get some sleep, fuck family, friends, housework or anything else, play afternoon events or not, start classical at 6PM (RUS at 7); play it for like 6-7 hours, finish at 12-1 AM (1-2 AM for RUS); sleep 5-6 hours after I lost the previous night, wake up fresh and go to work.

Thank you Zoo for a very well thought schedule!

Starting ancient at 5 instead of 4 I don't mind, but making us play all night long just so you would get it in prime time is unacceptable ESPECIALLY because it takes a lot of players to do it!!!

I would repeat myself: DON'T ask us to play during the night cause you want to play at evening and not at morning! About your night games, maybe we should try and have an equal ammont of games that requires playing over the night.

 

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