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Author Topic: Equal Islands V2  (Read 6410 times)

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Re: Equal Islands V2
« Reply #45 on: March 18, 2009, 03:37:02 PM »
Lol, first time i hear about this bug.

See, that's why I think OCC should be OCC only and not count for teamers, CTONs or duels... it's just too specialized and it has become too much routine. Enjoy your games, robots  ;D

Lol, propably frist time you here about forts as well  :P

At least you read the forums and can learn something, apart from slaving armies  :P

Actually I did use forts to hook up resources on islands with no cities.

Offline CivLordIV

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Re: Equal Islands V2
« Reply #46 on: July 15, 2014, 09:54:42 AM »
Beta version uploaded.

What's new:

- Shouldn't be possible anymore to overload the map and get extra land or resources.
- Shouldn't be possible anymore for islands to touch.
- Non-sea start shouldn't happen anymore.
- Removed random sea resources from the deep ocean.
- Setting resources to Balanced no longer eliminates marble.
- All units start on the same tile. No more random luck with where your worker starts.

Please test and let me know if there are any more bugs.

Where is the map?

Offline CanuckSoldier

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Re: Equal Islands V2
« Reply #47 on: July 16, 2014, 12:33:23 AM »
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Offline Bantams

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Re: Equal Islands V2
« Reply #48 on: July 20, 2014, 07:53:49 AM »
What CS said or