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Offline Axius

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Equal Islands V2
« on: March 14, 2009, 11:17:29 PM »
Beta version uploaded.

What's new:

- Shouldn't be possible anymore to overload the map and get extra land or resources.
- Shouldn't be possible anymore for islands to touch.
- Non-sea start shouldn't happen anymore.
- Removed random sea resources from the deep ocean.
- Setting resources to Balanced no longer eliminates marble.
- All units start on the same tile. No more random luck with where your worker starts.

Please test and let me know if there are any more bugs.

Offline SpiralArchitect

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Re: Equal Islands V2
« Reply #1 on: March 14, 2009, 11:39:55 PM »
Sweet!

Played once E.I. Semi-Cton and it was a blast!  Could be a great late or mid era teamer too!
I should never have switched from Scotch to Martinis.
~~ Humphrey Bogart (last words); actor, d. January 14, 1957

Offline goodluckchuck

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Re: Equal Islands V2
« Reply #2 on: March 14, 2009, 11:43:12 PM »
Thanks again Axius for making a cool map!  :bow:
"Don't ever say stuff just because you think you should. That's the definition of an asshole."

Offline Lestat

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Re: Equal Islands V2
« Reply #3 on: March 15, 2009, 12:43:30 AM »
gj it seems OK and thx


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Offline [PPP]braid

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Re: Equal Islands V2
« Reply #4 on: March 15, 2009, 05:24:20 AM »
this is awesome axius,about worker start,its very fair game now!

Offline SpiralArchitect

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Re: Equal Islands V2
« Reply #5 on: March 15, 2009, 06:36:06 AM »
...where is dl?
I should never have switched from Scotch to Martinis.
~~ Humphrey Bogart (last words); actor, d. January 14, 1957

Offline [PPP]braid

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Re: Equal Islands V2
« Reply #6 on: March 15, 2009, 07:51:30 AM »
axius,i suggest set worker start tile randomly,but all player's worker same tile,so worker might start at hill pig or something like that

Offline SirPartyMan

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Re: Equal Islands V2
« Reply #7 on: March 15, 2009, 07:57:12 AM »
Played the Equal Islands V2 beta it a couple of times tonight. Only noticed one issue.  We had 7 on small and everyone had identical fat cross, but we also had huts turned on but we didn't get any.  Since the resources are bountiful why not a couple of huts too? 

Thanks for doing a great job,
SPM

Offline Atomation

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Re: Equal Islands V2
« Reply #8 on: March 15, 2009, 08:16:47 AM »
Great job.
"It is not very unreasonable that the rich should contribute to the public expense, not only in proportion to their revenue, but something more than in that proportion." -Adam Smith, The Wealth of Nations

"I like free workers."
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Shinco

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Re: Equal Islands V2
« Reply #9 on: March 15, 2009, 09:02:57 AM »
axius,i suggest set worker start tile randomly,but all player's worker same tile,so worker might start at hill pig or something like that

nah set worker start on tree i need to chop it :bow:

good job axius

Moineau

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Re: Equal Islands V2
« Reply #10 on: March 15, 2009, 11:59:52 AM »
Great Job Axius, once again.

Just a note : Occ is so closed, limited, poor and linear that we have to make a map where all player's workers start on a same case.Crazy.
« Last Edit: March 15, 2009, 12:14:45 PM by Moineau »

Offline [PPP]braid

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Re: Equal Islands V2
« Reply #11 on: March 15, 2009, 01:46:12 PM »
wanna play a non occ game with ur plain cow flood no metal vs me with pig ,irrigated corn+copper?

that may sounds fair,and non linear

Moineau

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Re: Equal Islands V2
« Reply #12 on: March 15, 2009, 02:04:10 PM »
Np, then i'll rush you (because i dont have any chance on the land) and kill you.

At least that ask adaptation, what you cant make in OCC  ;)

And just compare what you said : you had to give you pig, irrigated corn+cupper when i had only one cow to unbalance our "normal" game when on OCC just different workers start unbalance the game.What does it prove?
« Last Edit: March 15, 2009, 02:06:09 PM by Moineau »

Offline Lestat

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Re: Equal Islands V2
« Reply #13 on: March 15, 2009, 02:28:19 PM »
Played the Equal Islands V2 beta it a couple of times tonight. Only noticed one issue.  We had 7 on small and everyone had identical fat cross, but we also had huts turned on but we didn't get any.  Since the resources are bountiful why not a couple of huts too? 

Thanks for doing a great job,
SPM

SPM if u played reny huts not exists in that era

I tested anc era and got hut near cap
« Last Edit: March 15, 2009, 02:45:13 PM by Lestat »


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Offline Lestat

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Re: Equal Islands V2
« Reply #14 on: March 15, 2009, 02:32:31 PM »
Great Job Axius, once again.

Just a note : Occ is so closed, limited, poor and linear that we have to make a map where all player's workers start on a same case.Crazy.

Its bc many OCC players improved and we have now 10 same top skiled
occ players...
stop bashing OCC, zombie, and play any other crap wot u like...

AND YES WOT MAKE MY ADREALIN TO GROWTH IS TIE RACE TILL LAST TURN...
« Last Edit: March 15, 2009, 02:35:16 PM by Lestat »


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