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Offline Lestat

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Re: Equal Islands V2
« Reply #15 on: March 15, 2009, 02:33:31 PM »
Np, then i'll rush you (because i dont have any chance on the land) and kill you.

At least that ask adaptation, what you cant make in OCC  ;)

And just compare what you said : you had to give you pig, irrigated corn+cupper when i had only one cow to unbalance our "normal" game when on OCC just different workers start unbalance the game.What does it prove?


stfu


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Moineau

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Re: Equal Islands V2
« Reply #16 on: March 15, 2009, 03:22:24 PM »

Its bc many OCC players improved and we have now 10 same top skiled
occ players

Yep, right.I'll let you find alone why 10 players improved so fast on OCC in only 1 year when it didnt happen on "normal" games in 4 years.  ;)

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stfu

Truth isnt cool, no?  ;D
« Last Edit: March 15, 2009, 03:23:38 PM by Moineau »

Offline Penny

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Re: Equal Islands V2
« Reply #17 on: March 15, 2009, 03:45:43 PM »
wanna play a non occ game with ur plain cow flood no metal vs me with pig ,irrigated corn+copper?

that may sounds fair,and non linear
Quote
And just compare what you said : you had to give you pig, irrigated corn+cupper when i had only one cow to unbalance our "normal" game when on OCC just different workers start unbalance the game.What does it prove?

It just proves how much you don't understand other set up ahandac.
BTS changes the way forest spawn on the map drastically, so  my call is that I'm gonna have crap cap, but lots of forest. (playing regularly as Gandhi of india, I can tell that some of my best games i.e in Inland Ren, I had no food (!!) but 20 forest :D)
So I can go for a all-chop rush, or I can just expand vertically way faster. True you going to expand vertically your capital better, but I hope for you you do good think with that bronze (choking me adequattely) otherwise it will be all wasted.

So I can

Offline SirPartyMan

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Re: Equal Islands V2
« Reply #18 on: March 15, 2009, 04:20:24 PM »
Played the Equal Islands V2 beta it a couple of times tonight. Only noticed one issue.  We had 7 on small and everyone had identical fat cross, but we also had huts turned on but we didn't get any.  Since the resources are bountiful why not a couple of huts too? 

Thanks for doing a great job,
SPM

SPM if u played reny huts not exists in that era

I tested anc era and got hut near cap

It was an ancient start. With checked on, but none appeared.  It might just be a random thing, I don't know exactly how it works.  Perhaps there's no way to tweak it, but it would be nice to have a minimum number of huts even on a small island.

SPM

Offline [PPP]braid

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Re: Equal Islands V2
« Reply #19 on: March 16, 2009, 03:28:04 AM »
the truth is everything matters in everygame,its just non occ games not easy to caculate and get conclusion,BUT IT MATTERS

Offline [PPP]braid

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Re: Equal Islands V2
« Reply #20 on: March 16, 2009, 03:44:29 AM »
OCC is easier bc its only 1 city,and its cton,u play teamer but its duel

and OCC become a little simple now bc all tricks have been discovered,in the discovery era its a great fun,dont u think

Offline Axius

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Re: Equal Islands V2
« Reply #21 on: March 16, 2009, 03:42:16 PM »
axius,i suggest set worker start tile randomly,but all player's worker same tile,so worker might start at hill pig or something like that
Not possible. It's a binary option: they either start all together with the settler or civ4 randomizes them.

Offline Axius

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Re: Equal Islands V2
« Reply #22 on: March 16, 2009, 03:46:41 PM »
Played the Equal Islands V2 beta it a couple of times tonight. Only noticed one issue.  We had 7 on small and everyone had identical fat cross, but we also had huts turned on but we didn't get any.  Since the resources are bountiful why not a couple of huts too? 

Thanks for doing a great job,
SPM

SPM if u played reny huts not exists in that era

I tested anc era and got hut near cap

It was an ancient start. With checked on, but none appeared.  It might just be a random thing, I don't know exactly how it works.  Perhaps there's no way to tweak it, but it would be nice to have a minimum number of huts even on a small island.

SPM
I never checked into how the huts are generated. They probably don't get placed near resources. And 7 on Small usually results in pretty small islands so there isn't much space anyway. But the script doesn't specifically do anything about the huts.

Offline Axius

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Re: Equal Islands V2
« Reply #23 on: March 16, 2009, 03:50:06 PM »
Just a note : Occ is so closed, limited, poor and linear that we have to make a map where all player's workers start on a same case.Crazy.
That has nothing to do with OCC (and why discuss OCC in a map thread?). The goal of this script is to make IDENTICAL starts for everybody. Random unit placement was just one of the things that was non-identical.

Offline goodluckchuck

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Re: Equal Islands V2
« Reply #24 on: March 16, 2009, 04:50:15 PM »
The map works wonderfully. I've played a few Island semi-ctons on it (non occ) and all our units are placed together. every start has been coastal, however I havent played it enough times to say that it is completely fixed yet, but i bet it is.

Thankyou again dude! It's great to have people like you around to make these wonderful maps! :bow:
"Don't ever say stuff just because you think you should. That's the definition of an asshole."

Offline Atomation

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Re: Equal Islands V2
« Reply #25 on: March 16, 2009, 10:48:03 PM »
I found a bug with the script....

In one game we had stone on another land mass, and had to cross over with galleys to hook as usual.  The problem was even with fort + road, I could not hook stone.  However the game host had stone hooked with the same improvements.  I tried also building quarry and another fort nearby and still not hooked.  I think that when the game script copies the land, it screws up the resource hooking across water in some way.  But it's weird because I loaded as some other players and the stone hooked for them, so apparently it's just only sometimes this happens.
« Last Edit: March 16, 2009, 10:52:32 PM by Missladyluck »
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Offline Lestat

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Re: Equal Islands V2
« Reply #26 on: March 16, 2009, 10:59:47 PM »
this not have and relation with map NWB.
i kno that isuse before
to hook that must build that in order
1. fort
2. road
and other orders or impovement not hoked stone


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Offline Lestat

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Re: Equal Islands V2
« Reply #27 on: March 16, 2009, 11:43:38 PM »
and wot is funy
all another 6 players have hoked stone except nwb
and those nwb threatened that she will decline game
if i have hoked stone and she left game and reload as me
then come back and bictching...
MLL plz avoid me and my games in future plz...
and i not win that game bc i wasnt concentrated bc her...



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Offline Atomation

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Re: Equal Islands V2
« Reply #28 on: March 17, 2009, 03:42:00 AM »
this not have and relation with map NWB.
i kno that isuse before
to hook that must build that in order
1. fort
2. road
and other orders or impovement not hoked stone

Why would it matter if you built the fort before the road?  That is by definition a bug.
"It is not very unreasonable that the rich should contribute to the public expense, not only in proportion to their revenue, but something more than in that proportion." -Adam Smith, The Wealth of Nations

"I like free workers."
-corporate ceo

“No one can make you feel inferior without your consent” ~ ~ Eleanor Roosevelt

"Under capitalism, man exploits man. Under communism, it's just the opposite." -John Kenneth Galbraith

Offline [PPP]braid

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Re: Equal Islands V2
« Reply #29 on: March 17, 2009, 04:43:37 AM »
lestat is better than u MLL,ADMIT IT,DONT BLIND BY UR EGO

 

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