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Author Topic: Public Beta for Civ 5,  (Read 813 times)

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Offline Nolan

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Public Beta for Civ 5,
« on: October 01, 2013, 03:04:22 PM » 

We have only a week to work on this.  Show your interest in getting the most fixed while we can! 

Offline Bantams

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Re: Public Beta for Civ 5,
« Reply #1 on: October 01, 2013, 08:59:24 PM »
Like a lobby will be introduced :/

Offline CanuckSoldier

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Re: Public Beta for Civ 5,
« Reply #2 on: October 02, 2013, 12:40:20 AM »
Among all the balance and other changes, here is what they did under the MP heading.


    Dedicated server added via SDK.
    A human player's civ icon will now show as unmet in a multiplayer match until the local player has met that civilization. The human player's name will be known even when unmet. Made this consistent between the score list and the turn queue.
    Additional refinement of hot-join system.
    Players joining multiplayer games now delay the transition to the staging room until they have completely registered with the game.
    Making the pitboss network modes selectable from the multiplayer select menu.
    Now possible to switch player slots/civs in the staging room. This allows new players to select the ai civ they wish to replace when hot joining or loading a saved game.
    Additional stability fixes.
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