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Author Topic: Multi-Team Demo Game 3 is forming at CFC - invitation to The League  (Read 4026 times)

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Offline IPlayCiv

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Re: Multi-Team Demo Game 3 is forming at CFC - invitation to The League
« Reply #15 on: May 10, 2012, 12:45:00 AM »
I read a little of what has been said over at CFC, and I have no idea what they are really talking about. It seems like the only discussion going on is about a mod I have never heard of and preventing double moves, what constitutes a double move, and how it will be enforced. If anyone else has read the thread, please tell me what these mods they're talking about are; In PB is there no 8 sec delay? I'm confused b/c I only play simultaneous turns...  ???
-IPC

Offline OT4E

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Re: Multi-Team Demo Game 3 is forming at CFC - invitation to The League
« Reply #16 on: May 10, 2012, 06:22:30 PM »
I read a little of what has been said over at CFC, and I have no idea what they are really talking about. It seems like the only discussion going on is about a mod I have never heard of and preventing double moves, what constitutes a double move, and how it will be enforced. If anyone else has read the thread, please tell me what these mods they're talking about are; In PB is there no 8 sec delay? I'm confused b/c I only play simultaneous turns...  ???
-IPC
They are discussing main problems of pitbosses with simulateneous turns.
Shortly, people want to use simulateneous turns advantage to make game faster and not suffer much from its disadvantages. It is supposed to remain turn by turn game.

Yes, there is still 8 seconds delay for units, but it is obviously not enough to keep balance. If you have no rules about double moves you will have to track the end of each turn and "sit on timer". This is annoying because you need to do it everyday in different daytime and hardly acceptable.

Usually to solve this players are given an order in which they continue movement whenever order is important. This causes extra problems and possibilities of exploits for the "first" and the "second" side which never take places when you play in a simple turn by turn mode.
For example, being 2nd side you can run in with a common naval unit and make blockade causing starvation in enemy coastal cities. Other example is pillaging resourse by unit or a spy. In this case units requiring this resourse simply wont be produced.

Their mod as far as I understand simply doesnt allow you to enter the game more than once per turn. I am concerned that it really fixes the problem, to be honest.

OT4E
Oh, damn! I have just lost 51%. How could that happen? Where is firaxis complaint section?

Offline OT4E

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Re: Multi-Team Demo Game 3 is forming at CFC - invitation to The League
« Reply #17 on: May 10, 2012, 07:04:16 PM »
finally, here is the list of settings that is currently discussed"

Quote
...What are the contentious issues? I have this list so far:

- nukes (on/off) OFF
- spies or the civ-wide esp missions (no spies, nix the two missions, or all is still ok) ALL OK, may be no changing civics
- huts/events (on/off) OFF
- corporations (on/off) ON
- known tech bonus (vanilla 30% or higher, like 100%) DEFAULT
- BUG mod (included/not or included without # cities) NO
- double-move mod (on/off) OFF, gentlemen agreement, rules and judging
- always war (on/off) ON
- tech trading (on/off) OFF

Missing anything? Then we need to get a map made and a maker chosen. I get the feeling I'm not going to be accepted for that, so who is, and what type of maps do we want?

- engineered starts (yes/no) is it advanced start? then NO
- wrap (none, 1-axis, 2-axis) 2-axis
- mirrored starts (yes/no) NO
- type of script (donut/pangaea/continents/archipelago/etc) something special
- map makers if possible

And, finally, how do we choose civs?

- restricted leaders (on/off) ON
- can have many instances of a leader (leaders exclusive to one team, or not) YES
- method of assignment (....)... PICK

My answers are applied. Do you have any thoughts?
Oh, damn! I have just lost 51%. How could that happen? Where is firaxis complaint section?

Offline IPlayCiv

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Re: Multi-Team Demo Game 3 is forming at CFC - invitation to The League
« Reply #18 on: May 10, 2012, 08:51:26 PM »
I agree with everything written. Although, I would like to point out that unrestricted leader/civ would probably allow us to have a strategy more tailored to our paticular style of civ. But nontheless, it will be fine regardless.
-IPC
P.S. CS will you be making a secret thread like for past ISDG games?

Offline IPlayCiv

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Re: Multi-Team Demo Game 3 is forming at CFC - invitation to The League
« Reply #19 on: May 10, 2012, 08:58:12 PM »
Now that I'm thinking about it, there are essentially 2 types of games we can play. A warring game (which I am more in favor of), or a diplomatic game (which sounds fun, but can be frustrating). So wether or not Always War is on or off depends upon what type of game we prefer. Also, if Always War is off, tech trading would further increase the diplomatic factors in the overall progression of the game. I am open to playing either way, but prefer Always War.
-IPC

Offline CanuckSoldier

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Re: Multi-Team Demo Game 3 is forming at CFC - invitation to The League
« Reply #20 on: May 11, 2012, 12:42:26 AM »
I agree with everything written. Although, I would like to point out that unrestricted leader/civ would probably allow us to have a strategy more tailored to our paticular style of civ. But nontheless, it will be fine regardless.
-IPC
P.S. CS will you be making a secret thread like for past ISDG games?

Yes I am working on a private forum now, should be up in a couple days or sooner, just a couple bugs to iron out first.

CS
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Offline CanuckSoldier

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Re: Multi-Team Demo Game 3 is forming at CFC - invitation to The League
« Reply #21 on: May 11, 2012, 05:13:35 PM »
Ok you all should be able to see a Civ4 MTDG forum now, only people that volunteer and I add to the access list will be able to read what goes on in this forum

CS
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Offline OT4E

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Re: Multi-Team Demo Game 3 is forming at CFC - invitation to The League
« Reply #22 on: May 11, 2012, 06:20:24 PM »
Now that I'm thinking about it, there are essentially 2 types of games we can play. A warring game (which I am more in favor of), or a diplomatic game (which sounds fun, but can be frustrating). So wether or not Always War is on or off depends upon what type of game we prefer. Also, if Always War is off, tech trading would further increase the diplomatic factors in the overall progression of the game. I am open to playing either way, but prefer Always War.
-IPC
Well diplomacy is still important factor in allways war, can be limited in different ways. Tech trading to be honest ruins gameplay and increases the rate units are getting outdate. This is also imho less strategy dependant and more diplomacy, or cunning. I will vote against it but of course we will take part despite of the final options.

OT4E
Oh, damn! I have just lost 51%. How could that happen? Where is firaxis complaint section?

Offline [PPP]Decebal

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Re: Multi-Team Demo Game 3 is forming at CFC - invitation to The League
« Reply #23 on: May 12, 2012, 10:34:55 AM »
I think we should be able to adapt to any settings they decide, we just need the rules crystal clear for everybody. For delicate situations, gentlemen agreement should do just fine, maybe we could have a neutral observer to load up saves and check out for illegal moves if asked by one side or another.

So just let them discuss and we'll just put up our vote without too many discussions around it.

Offline 2metraninja

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Re: Multi-Team Demo Game 3 is forming at CFC - invitation to The League
« Reply #24 on: May 15, 2012, 08:18:48 AM »
First I want to thank you for taking the invitation and forming a team, such epic game would have been not real without The League fielding a team.

Then I want to admire you for your attitude towards playing despite the settings and ruleset (for difference of the RB guys who think the settings are the most important thing) - great players can adjust to whatever.

On settings and diplomacy, I think with Always War you cant trade techs, nor resources anyway, but I think we have agreement about the general sentiment being Tech Trades OFF. The biggest problem with AW is that there cant be a reasonable turn order, as anyone can attack anyone at any time and usually it becomes double-move.

Offline IPlayCiv

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Re: Multi-Team Demo Game 3 is forming at CFC - invitation to The League
« Reply #25 on: May 15, 2012, 03:06:28 PM »
metraninja, can you please post the rules here when or if they have been formalized; all that writing over at CFC hurts my head.  :P
Regarding your comments; we just want a fun game and to represent ourselves, but most importantly the league, to our utmost abilties. So strategies can be adjusted to rules, but a reputation based on good-play is what we strive for.
-IPC

Offline OT4E

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Re: Multi-Team Demo Game 3 is forming at CFC - invitation to The League
« Reply #26 on: May 15, 2012, 07:32:41 PM »
thanks, metraninja

I prefer allways war to make each team to reach its own objectives and compete for the win. Imho this is the only way to get balanced and impressive epic game. I value game aspect more than relationship. And from this point all other teams are the enemies of yours. It doesnt mean that you need to start aggressive actions immidiadly.

I have expirience of pitboss where all the players had an agreement of not using double moves. We had a judge we could appeal but he was unemployed mostly all the time. In case of violation of the movement order you have to delete units, skip or can even get disqualified from the game.

OT4E
Oh, damn! I have just lost 51%. How could that happen? Where is firaxis complaint section?

Offline Bantams

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Re: Multi-Team Demo Game 3 is forming at CFC - invitation to The League
« Reply #27 on: May 15, 2012, 08:36:42 PM »
Always war makes it a none demo game just sayin..............

Offline Filon

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Re: Multi-Team Demo Game 3 is forming at CFC - invitation to The League
« Reply #28 on: May 24, 2012, 06:31:05 PM »
Hello, all team players civplayers.com!  :)

I want to join your team under the leadership of the respected OT4E.  :bow:

I promise what I can to help the team in this game.

Sorry, if my English is not good
« Last Edit: May 25, 2012, 08:36:07 AM by Filon »

Offline CanuckSoldier

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Re: Multi-Team Demo Game 3 is forming at CFC - invitation to The League
« Reply #29 on: May 25, 2012, 12:51:14 AM »
Hello all team players civplayers.com!  :)

I want to join your team under the leadership of the respected OT4E.  :bow:

I promise what I can to help the team in this game.

Sorry if my English is not good

As long as your not a member of any other team I don't have a problem with you joining.

CS
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